I am a PhD candidate ABD at McGill University and supervised by Paul G. Kry. My research subject is computer graphics and algorithm design. I completed my MSc on constraint programming in 2020 at the Université Laval, supervised by Claude-Guy Quimper and Jonathan Gaudreault. Outside of academia, I had the chance to work on the game engine of Call of Duty: Black Ops 4 in the Beenox studio of Activision. My work on computer graphics really blends my love for the artistic part of video game design and the drive to push science forward.


Algorithms Design

  • Adaptive
  • Stochastic

Computer Graphics

  • Physics-based animation
  • Deformables
  • Simulations

Discrete Optimization

  • Constraint Programming
  • Linear Programming

Want to know more?