I am a PhD candidate ABD at McGill University and supervised by Paul G. Kry. My research subject is computer graphics and algorithm design. I completed my MSc on constraint programming in 2020 at the Université Laval, supervised by Claude-Guy Quimper and Jonathan Gaudreault. Outside of academia, I had the chance to work on the game engine of Call of Duty: Black Ops 4 in the Beenox studio of Activision. My work on computer graphics really blends my love for the artistic part of video game design and the drive to push science forward.