I am a PhD candidate ABD at McGill University and advised by Paul G. Kry. My research subjects are computer graphics, constraint programming, and algorithm design. I received my MSc in Computer Science from Université Laval, supervised by Claude-Guy Quimper and Jonathan Gaudreault. Outside of academia, I had the chance to work on the game engine of Call of Duty: Black Ops 4 at the Beenox studio of Activision. My work on computer graphics really blends my love of art and the drive to push the field forward.


Algorithms Design

  • Adaptive
  • Stochastic

Computer Graphics

  • Physics-based animation
  • Deformables
  • Simulations

Discrete Optimization

  • Constraint Programming
  • Linear Programming

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